Chronicles of the Rift · M.A. Perkins

You built this world.
Now survive it.

Xeovis was light, magic, and hard-won peace. Then its creator awoke inside it—mortal, hunted, nearly powerless—as the Shadow Realm tore the veil open.

Realm
Light / Shadow
Threat
The Hisada
Purpose
Find the Tomes
A stone path through sunlit hills toward a pale city and cathedral in the Realm of Light Realm of Light Shadow Realm
Drag the wound
Descend into the fracture

The world in one breath

Peace lasted a thousand years.
The lie lasted two hundred more.

Two rival powers bled each other through the Thousand Years War, never knowing the assassinations that began it were bait. When the Hisada arrived in glowing red armor, Sa`lem and Nashata stood together—or they disappeared.

Holy Light drove the first invasion back. Prophecy warned it would return. Centuries later the seals thin, portals open, and Tyler—the human who imagined Xeovis—enters his creation as Relyt with only a fraction of his former power.

See where the conflict unfolds

The chronicles

Two eras. One breaking world.

Begin centuries before the Creator arrives—or step into the LitRPG era where old prophecy becomes immediate fact.

Cover of Xeovis Book Zero: The Beginning View on Amazon ↗

Kindred Four seriesBook zero

The Beginning

Master Talareon’s visions warn of ash, impossible forests, and the end of Light. Students of the University become the first Shadow Hunters and cross into a realm where their magic no longer obeys them.

Find the book
Cover of Xeovis Book One: The Creator View on Amazon ↗

LitRPG · progression fantasyBook one

The Creator

Tyler enters the world he made as Relyt. Creator knowledge survives; creator power does not. With Echo Party and Ideia’s First Rangers, he must recover the Tomes before a forgotten apocalypse catches up with him.

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Sigil of Founding used to claim the city of Saurey

Next chronicleIn development

Cult of the Fallen

Victory has consequences. Hunger becomes strategy, mercy becomes a weapon, and Relyt faces an enemy who can explain every cruelty without flinching.

Atlas of the Realm of Light

Six nations share one fragile realm.

Kingdoms, protectorates, republics, and unaligned territories. Choose a nation to read the field notes.

Illustrated world map of Xeovis

Kingdom · Realm of Light

Sa`lem

A prosperous realm anchored by the University and Talyon’s Cross. Magic, scholarship, and merchant guilds thrive here—and the first warnings of the Shadow Realm were studied here.

People of the fracture

Heroes, hunters, and the Kindred Four.

Echo Party of the Creator era, the Shadow Hunters who first crossed the veil, allies of Ideia, and the four generals of the Hisada.

Portrait of Relyt

Creator era · Echo Party

Relyt / Tyler Tankard

A human creator trapped inside the world he designed. His knowledge is immense, his divine spark is real, and neither makes him invincible.

Role
Highlord General
Purpose
Recover the Tomes

Opposite to Xeovis

The Shadow Realm does not wait for invitation.

Colder. Hungrier. Ruled by four demonesque generals—the Kindred Four—and Tyrellion above them. When portals open, the Hisada are first through.

I

Gorgo

Pestilence and disease. The weakest of the Four by measure—never by consequence.

II

Kimaris

Scarcity as weapon. Burns fields, not luxuries. Starves a kingdom without drawing a sword.

III

Astaroth

Might, war, and fear. Divides armies, then erases the pieces. Armor that glows red.

IV

Typhon

The Hand of Tyrellion. Handprint scar. Stronger than the other three combined.

Prairie scar split by crimson lightning
Prairie scar Crimson lightning splits the land where the veil failed.
Forest scar swallowed by red mist
Forest scar Red mist and dead wood—Hisada passage made visible.
Shadow Realm rift canyon
Rift canyon Ash and red lightning under a dead sky.
Shadow Realm portal gate
Portal gate A door between worlds that should never have opened.

A compressed history

The road to the breach.

  1. Two powers rise

    Sa`lem and Nashata flourish as peer realms, rich in trade, learning, and ambition.

  2. The war begins

    Twin assassinations ignite a conflict neither kingdom understands.

  3. The Hisada arrive

    Red armor crosses the veil. Old enemies unite beneath Holy Light.

  4. Prophecy fades

    Peace makes the warning easy to ignore. Portal research weakens old seals.

  5. Relyt awakens

    The maker enters his world. The search for the Tomes begins.

Early Xeovis game inventory interface
Fire spell icon Frost spell icon Holy healing spell icon Shadow spell icon

Returning to its first form

The world was built to be played.

Xeovis began as a game world before becoming a novel series. That original ambition is being rebuilt through an Unreal project—interface language, character systems, artifacts, and a deep catalog of magic.

11magic affinities
110designed spells
15mastery tiers

Game systems and visual language in active development

Choose your entrance

Every world has a door.
This one has a wound.